There is a dragon, which threatens the life of the shacked village. The attempts of lumberjacks, shepherds and hunters to get rid of the menace are without success. Their battle with the imaginary mythical monster makes them realize that their real enemies are the master Kolota and his servants. The dragon is beaten not physically but spiritually.
In this picture, the barrier epitomizes the line between reality and dreams, the pattern of harmony and happiness. The delicate, pretty, sensitive Dorotea and the sedate middle-aged composer Antoni meet by chance. He gives her shelter in his house. Famous composer falls under the spell of young Dorothea: A pretty, thin-skinned, though quite an eccentric girl.
Alfad, a Lumad whose soul returns to his homeland to settle unfinished businesses and to finally rest. It is based on the Lumad’s belief that when a person dies his soul goes back to his homeland.
Legend about Loro Jonggrang's love story with Bandung Bondowoso. When he was newly appointed as Senopati Baka, he was assigned to attack the Pengging Kingdom. However, while he was there, he was recognized as the crown prince of Pengging, who had apparently been kidnapped by the Baka people when he was still a child. The angry King Baka personally led an attack on Pengging and was killed by Bandung Bondowoso. The son of the Baka king, Loro Jonggrang saw his father die and held a grudge against Bandung Bondowoso. When Bandung Bondowoso was about to propose, Loro Jonggrang also put forward a condition to build a thousand temples. When there was one less temple, Loro Jonggrang made the cock crow as if it was morning. Bandung, knowing that Loro Jonggrang was cheating, cursed it, making it the thousandth and largest temple.
The protagonist spends his time in tunnels and caverns chased by Fascist thugs and having dream-like encounters with strange solitary women of different ages. Allegorical story of a prisoner, his attempts to escape and his hallucinations.
Do Over follows five characters over twenty four hours on the last day of the year. As the interrelated stories proceed, the connections between the lives of the five characters begin to reveal themselves and their stories unravel. By depicting five different characters at emotional crossroads, Do Over examines the struggle of overcoming our greatest fears; the unknown of what lies ahead in the future, the fading value of our existence in the present, and most of all, irreversible mistakes made in the past that may catch up to us.
It's winter in the gnome forest. Plop, Klus, Kwebbel and Lui are on their way to deliver a letter to gnome Pruts, and arrive in a wonderful laboratory. There they stumble on a special invention; a travel machine. When Pruts has to leave unexpectedly, Klus and Kwebbel try to bring Snorre from the South Pole to them, but the machine doesn't work as it should..
The story tells of a statue in Pribino Square in Nitra, to which the inhabitants and ancient legend attribute the qualities of the brave blacksmith Juraj Corgoň. Driven by his love for his girl and his hometown, Juraj, with his courage, strength and bravery, helped to avert one of the dangerous Turkish raids on Nitra in the 17th century.
Bhavani, a devotee of Goddess Amman, gets an evil godman arrested. However, when he returns with the intention of exacting revenge on her, she turns to the goddess for guidance.
A young King Arthur is awoken from his sleep by bad dreams, about a boy who is made king because he pulls a sword from a stone. He goes to Merlin to seek his counsel, and Merlin begins a story of his own, about a young boy with strange abilities and visions. The boy, called Emrys, is feared in his village called of as a demon. Eventually, King Vortigern comes and forces his village to build a tower for him. However, the tower crumbles. His wizards advise him to find a demon boy and spill his blood upon the ground. However, when the boy is brought before Vortigern, he predicts that there is a pool of water beneath the foundations of the castle that weaken it. The workers find a pool of water and two strange stones, from which two beasts emerge, a white and a red dragon.
Martín, a die-hard fan of the Myths and Legends card game, discovers a hidden symbol on one of the playing cards that acts as a portal to another world. But when his friend Sofía also learns about the hidden doorway, she becomes trapped in the alternate universe, leading Martín and his buddies on a dangerous quest to rescue her.