Lily, a failing and fairly crap stand-up comedian, falls for Spike, a sexy physicist who enlists her to work on his teleportation machine, changing her life forever.
Happy couple Jason and Alexandra lose their sail yacht in a storm and are grateful to get picked up by Captain Jim Bigelow's commercial carrier. Suspicious about the ship's doctor and realizing the ship is improbably empty and the radio not broken as the crew claims, Jason starts snooping around. Bodies on meat-hooks, genetic experimentation and giant spiders are what he finds.
A little girl called Eva and her dad are hunting in a post-apocalyptic world. Eva slips away from her father and ends up stumbling into an underground library, where she makes a curious encounter.
Sonnet is a cyborg/esper from a harsh background and now trained to be the ultimate warrior and most powerful weapon in the world. She is sent to Japan to watch Komatsuzaki Lan, who is thought to be controlled by the rage of the esper Akai Kiba (Crimson Fang). Lan is a quiet girl who knows she's different from everybody else and starts to show signs of Crimson Fang after coming into contact with Sonnet. In the course of fighting with Lan, Sonnet starts to rediscover her humanity. At the same time Lan has to fight to retain her humanity and control the Crimson Fang.
Nobody knows where they came from. They parasitize in human beings, take control of them and change their bodies into hideous monsters (Necro-borg). The Necro-borg fight each other until the other dies. Where did they come from? To what end? Yuji and Kaoru, whom both have dark secrets within themselves, get caught up in the horrific battles of Necro-borg. What will their fate be?
In a future not too far away, Steve Battier, an elderly, terminally ill multi-millionaire, accepts the offer of a company - RPG - that in exchange for a high monetary sum, provides a very select group of clientèle the chance to be young again. For 10 hours, 10 millionaires from around the world, men and women of fame and power, are transferred to attractive and healthy younger bodies, to live in a world of temporary rejuvenation, in a game of real thrills, where every hour someone must die.
In the year 2045, a Los Angeles Police Department detective and his new android partner enter the Zone, a forbidden section of the city plagued with an unknown disease. There, they discover the source of the illness and attempt to stop it using the android's advanced technology and weaponry.
In this science-fiction action opus, intergalactic extremist Alex Windham has seized control of Dome 4, a scientific outpost on another planet, after escaping from a penal colony on Mars. Windham is forcing the staff of Dome 4 to construct new weapons that he can use to destroy his enemies, but what he doesn't know is that one of his captives is the wife of interstellar lawman Chase Moran, and Mor
Dr. Forti carries out strange experiments, assisted by his son Pablo. They embark on an expedition to the jungle. Eight years later Forti returns without his son but strange things start to happen in the old house where they live.
Briar and Bramble, who lost their mother Barbara when they were cubs, are thrown into danger when escorting a scientist, which may lead them to a family reunion.
Kolya is an ordinary guy: video games, rap and friends. The last thing he cares about is the future. Until one day, he gets into the future himself. And everything is not easy there. The Earth coalition won the intergalactic war and lives quite happily, only the leaders of the defeated pirate forces are secretly preparing a new offensive. To do so, they need to go back in time and change the course of history, and Kolya unwittingly becomes their tool. But most importantly, Kolya meets Alisa, a girl unlike anyone else.
A Blanc-Biehn production centered around the idea of a governmentally designed drug created to help correct or strategically alter perceptions gathered during times of trauma or stress. Slated as being a substance that may help solve issues with everything from racial tensions, PTSD and geopolitic battles, first a focused study is needed to see how people respond to treatment and what dosages might be needed. Four couples are chosen to test this drug, and soon find their memories and sanity challenged.
When his daughter goes missing in an apparent alien abduction, Gabriel's search takes him dangerously close to her strange group of so-called friends. But the further he goes inside their computer game and fantasy-obsessed world, the more he realises that he must confront his own difficult memories if he is to get his daughter back.